Category: Opinions

  • Direct-to-fan 101

    Direct-to-fan 101

    How using TRAX can help you develop faster as an artist

    Streaming platforms have never been more popular than today as a way to launch new music projects. Around 100,000 new songs are uploaded to Spotify every day. The vast majority (over 80%) are played less than 1,000 times.

    Distribution via streaming-alone is hugely lucrative for the top 10-20% of artists, but for up-and-coming and medium sized creators, it also means diluting your most valuable asset: your art – as well as distancing your most committed fans, who are always looking for new ways to support you and hear new music first. 

    TRAX enables artists to set conditions on how and when their audience can access their music and other digital content. This might require fans to join a mailing list, participate in your community on Instagram or Discord, or buy exclusive music from you directly. 

    While it’s true that artists can expect immediate benefits from using a platform like TRAX – namely, data and revenue – going straight to your fans with new music is critical for long term growth. As new platforms and trends develop, understanding fan segmentation is key to staying ahead of the curve.

    So what is fan segmentation, and why should you start thinking about it now?

    EXAMPLE: Imagine your fan community split into groups ranging from ‘you’re my favourite artist right now’ to ‘I’ve heard one of your songs before’. 

    Fans in the first group are your most loyal followers (you may have heard the term ‘superfans’ before). They’re the ones who are buying up your merchandise and tickets. They engage with your social media in higher numbers, proportionally speaking, than any other fan segment. They recommend your music to others, and even create new user generated content (‘UGC’) to spread the word about your art.

    Meanwhile, the second group make up the majority of your streams on digital platforms and might even follow you on Instagram or TikTok, but they aren’t necessarily engaging with you consistently on social media, and are much less likely to support you financially in any way.

    These broad groups, or ‘segments’, are vital for different reasons. Key to balancing between them is understanding that they can both be grown at the same. 

    Artists who create incentives for their biggest fans and build engagement more rapidly get noticed by algorithms. Catering to your ‘superfans’ – those most likely to engage – has the unexpected result of recommending your account(s) to wider audiences.

    Over time, new fans trickle into your community. Most won’t go beyond dropping a follow and checking out your Spotify, but at any given time a number of them will be open to taking a step further. Maximise the impact that your art can have by inviting new fans to join community channels and engage with you directly (perhaps the most visible success this approach has seen in recent times is in small indie artists promoting that they’re “still small enough to respond to every comment on Instagram”. This format continues to perform remarkably well).  

    We begin to see how the inner circle of fans can be used to grow the outer circle, and vice versa, and this was our first inspiration when designing TRAX: giving artists the tools not just to get to know their community, but also speed up the overall growth process. 

    Streaming is the dominant outlet for new music, but the situation is changing rapidly.  With recent news that both Universal Music and Warner Music are inking new ‘artist-centric’ deals with major platforms, artists will soon have to rethink how they distribute music. 

    TRAX provides artists with powerful incentives to reach and build their top segment of fans. Take a look around our docs site where we’ve written guides on getting the most out of the platform and connecting with your audience in new ways. 

  • ‘Streaming 2.0’ – How music is set to change by 2030

    ‘Streaming 2.0’ – How music is set to change by 2030

    Universal Music Group’s (UMG) uneasy relationship with major music platforms is no industry secret. UMG negotiated with Deezer in 2023 to depose ‘functional music’ in favour of original work from legitimate artists; insisting on higher payouts for those with a minimum of 1,000 streams and 500 unique listeners per month. The following year, UMG withdrew consent for its artists’ music to be used as backing tracks (‘sounds’) for TikTok creators across the board. The label cited royalties were only a ‘fraction’ of what artists were expecting to earn from their key role in the TikTok ecosystem.

    The divide is growing between large music organisations, who understand professional artists as key drivers of traffic, and tech platforms, who regard artists as interchangeable (‘content creators’) and user taste as malleable. The ensuing conflict raises an existential question for digital music. Is the product on music platforms the music itself, to which the UX is secondary, or is it in fact the way that users are made to consume it, through algorithms, playlists, and so on?

    Spotify especially has played its role in altering the balance of power. Under its Wrapped feature, the platform recommends users their favourite artists and tracks, but not their most listened-to albums. Artist-curated projects are increasingly obsolete in a world of now much shorter songs, with playlist-ability and viral potential shouldering most of the value. Likewise, changes to the way that artists are compensated via the platform, and reluctance to share detailed user data even with top-performing artists, point to a certain self-assuredness in the streaming platform, and a totally different vision for the future that deprives labels of the symbolic significance of ‘owning the masters’. As the industry at large becomes more consolidated, gestures and provocations by key players are becoming the rule.

    Against this background, UMG’s tactical use of the ‘streaming 2.0’ in press releases is a formidable response – ‘Yes streaming is a primary part of our ecosystem…[but only with seismic changes made to its execution]’. A reflection of labels’ growing confidence in emerging routes to market – especially the direct-to-fan or ‘superfan space’ – the promotion points to changes in digital music affected by new platforms and trends among artists.

    As the group most vulnerable to changes in the industry, artists and their teams stand to benefit from the new disruptive approach. But what does the future look like, especially for artists at the lower end of the growth spectrum?

    The market from a consumer perspective will become more differentiated. If not paying for new music outright, listeners will increasingly find themselves taking a more active role in the digital circles of their favourite artists. Streaming platforms that do not adapt will be relegated in the new arena, catering to a second tier of more passive fan-artist relationships, and importantly, without the same cultural capital that enabled top-down control of consumer listening habits. Moreover, as the era of superartists – totally globalised artists with cross-demographic support – comes to a close, the proposition of finding superfandom in smaller acts will find renewed interest. As a result, emerging artists leveraging short-form content on Instagram and TikTok may find these platforms with a more distinct role in their growth funnel. Content with viral potential catches the attention of would-be fans, while exclusive content and incentives on other platforms draw them closer into the artist’s ecosystem. Once these leads become qualified, artists will discover opportunities to make sales and collect data not previously available to them on the ‘Streaming 1.0’ generation of apps.

    It’s important in this sense to treat artists as legitimate subjects of business criticism/analysis. Rob Abelow calls this out in his post ‘Artists are the worst direct to consumer brands on the internet’; with the right tools and mindset artists can overcome the concentration of power in one or two digital platforms; building their communities over time rather than gaming algorithms to compete for attention.

  • It’s 2025 and Artists are Still Being Failed by the Music Industry — What Went so Wrong?

    It’s 2025 and Artists are Still Being Failed by the Music Industry — What Went so Wrong?

    Never before in history have fans enjoyed such privileged access to their favourite artists. We have click-of-a-button access to entire streaming catalogues on our phones, 24/7 coverage of creators on social media, and millions-strong legions of fans forming music communities across the web.

    Why then, are we at a historic low in terms of industry support of up-and-coming artists? In spite of burgeoning technology, there is a growing sense that smaller creators are being marginalised at best — and exploited at worst — by some of the industry’s biggest players. What are the factors that lead to this mess? And where do we go from here?

    Streaming giants are designed to cater to celebrities

    People are often surprised to hear that revenue sharing among streaming giants like Spotify and Apple Music is pegged at only a few thousand dollars per million streams. Aside from their ability to make tracks easily accessible on smart phones, conventional streaming platforms remain largely unviable for smaller and medium sized artists.

    Grassroots solutions, including Patreon and Bandcamp-like services, have acted as a tonic for struggling artists, but without addressing systemic inequalities in music distribution and monetisation.

    Social media fragmentation is toxic

    Lack of community features — an issue endemic to music platforms both on Web2 and Web3 — has forced artists to spread the bulk of their social capital and resources over mainstream social media.

    Lacking in native options for monetization however, platforms like Twitter and Instagram require fans to then go back to streaming service to achieve conversion, making outreach on these platforms far more convoluted than it needs to be. With their online persona fragmented across the web, artists have struggled to discover unique ways in which to promote their music. In the fallout, fans are being deprived of better, more streamlined content.

    What about Web3?

    Web3 infrastructure is ripe to meet the needs of up and coming musicians, but new avenues for artists seeking self-promotion are desperately needed. The majority of Web3 integrated music projects operate on a stakeholder model; fans may utilise NFTs to purchase shares in individual tracks, albums, or even artists themselves, and earn revenue from future streams and/or in a secondary market. While more well established musicians have enjoyed great success in leveraging on-chain tech, the existing songs-as-NFTs model has been difficult to infiltrate for the vast majority of smaller and medium sized artists seeking to monetise their content.

    Enter TRAX

    A purpose-built platform for artists and music lovers, TRAX delivers a curated feed of music content wrapped in a social media interface. In the style of popular membership platforms like Patreon, TRAX joins up content distribution and outreach with monetization. Users may access creators’ streaming catalogue and social media content at the same time through one individual subscription, giving artists commercial and creative control over their career in a single Web3 space.

    TRAX’s solution to iniquities in the music industry is simple. Firstly, we replace dated revenue-sharing models with a social marketplace model, allowing creators to benefit directly from subscriptions and purchases from fans. Secondly, we entwine parallel streams of music and social media content, creating a one-stop-shop for artists to list and promote their music. Finally, we leverage emergent Web3 tech on the ICP network, allowing us to foster a transparent environment and share growth with users as the platform develops. Read more about TRAX features and join the new movement against music industry exploitation, from the sound up.